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30th  September  – 3rd October 2021

(29th September for online business meetings only)

Welcome to the Tokyo Game Show 2021 Pavilion of Wallonia - Belgium Special Site.

On this site, we would like to introduce you to the 8 companies and 1 organization exhibiting at the Tokyo Game Show 2021, together with us, the Wallonia Export-Investment Agency (AWEX). All of them are actively looking to expand their business in Japan and other Asian markets. We would like to ask you to consider holding online business meetings with each exhibitor by the "Tokyo Game Show 2021 Business Matching System" provided by the organizer. To participate in the Business Matching System, please click here: https://expo.nikkeibp.co.jp/tgs/2021/

If you would like to contact an exhibitor without using the Tokyo Game Show 2021 Business Matching System, please feel free to contact us at tokyo@awex-wallonia.com. We will be happy to set up an individual meeting with you.

AgriLife-logo.png

AgriLife Team
 

AgriLife is being developed by a belgian two-person team. We both attended a training in Technocité (ICT skill center in Mons, Belgium) aimed at working in the video games industry. Our complementary skill sets allowed us to collaborate on several smaller projects before deciding to work on AgriLife.

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Bodgamestudio
 

I am Phil Bod. I’am a belgian graphic designer. I developing  PHILGOOD since 2017. 
Fortunately, I am greatly helped by my son David for the coding part.
But everything else, it’s me, i.e. : script, game design, graphics, puzzles, music, sound effects, websites, communication, also a little programming.

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Drafting-logo.png

Drafting Towers
 

We are Axel Neven (Game Dev/Game Design) and Julien Coppenolle (Game Art/Game Design) and we have been collaborating on a few small games over the past few months. Thanks to that experience, we have decided to work on our first original project. This is where Drafting Tower, a Tower Defense/Deck Building game, came to be.

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AgriLife Team
Agrilife Team

AgriLife is developed by a Belgian duo team. The two participated in training aimed at working in the video game industry at Technosite (ICT Skills Center in Mons, Belgium). Thanks to their complementary skill sets, we were able to work together on a few small projects before deciding to work on Agrilife.

AgriLife Team
Agrilife Team

At Bodgame studio, Belgian graphic designer Phil Bod has been developing "PHILGOOD" since 2017.
Everything except the coding with the help of my son David is his own. That is, scripts, game design, graphics, puzzles, music, sound effects, websites, communications, and a little programming.

AgriLife Team
Agrilife Team

The company, founded by two young Belgians, has just launched its first independent project.

AgriLife Team
Agrilife Team

AgriLife is developed by a Belgian duo team. The two participated in training aimed at working in the video game industry at Technosite (ICT Skills Center in Mons, Belgium). Thanks to their complementary skill sets, we were able to work together on a few small projects before deciding to work on Agrilife.

AgriLife Team
Agrilife Team

At Bodgame studio, Belgian graphic designer Phil Bod has been developing "PHILGOOD" since 2017.
Everything except the coding with the help of my son David is his own. That is, scripts, game design, graphics, puzzles, music, sound effects, websites, communications, and a little programming.

AgriLife Team
Agrilife Team

The company, founded by two young Belgians, has just launched its first independent project.

esolu-logo.png

eSolu - Oribi Studio
 

Founded by experienced developers, we developed our first creative title “Rebound: A Puzzle Adventure” on mobile. It was our first game on the mobile platform as we are all experienced consoles & PC developers.
We are providing co-developpement services as well as developing our own creative projects.
We are specializing ourselves on development for UE4/5 as well as Unity.

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Fishing Cactus
 

Fishing Cactus is an independent game developer composed of 20 individuals. Based in Mons, Belgium, the company aims to showcase their originality and ability to thrive in a nation without many game development studios. Fishing Cactus is the maker of the rated overwhelmingly positive on Steam and awards winning game Epistory - Typing Chronicles, an atmospheric adventure folded in an origami world. The new project of the studio is Nanotale - Typing Chronicles, a spiritual successor to Epistory.

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FlipIt-logo.png

Flip It
 

Flip It is an independent games developer studio composed of 3 individuals; Maude, Thibaud and Souhail. Based in Mons, Belgium, Flip It was first created during a game jam where we made a prototype of our first game: rolling hamster.
Our small team’s main objective is, without surprise, to thrive on our dream… Putting out games with a personality so strong you could talk to it. We especially love cutesy stuff.

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LittleBig-logo.png

Little Big Monkey Studio
 

Little Big Monkey is a Belgian video game studio founded in 2012.
We mainly work with Unity® software to develop our apps.

We combine our expertise, technology and creativity to make high-quality games and applications.

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MoodMe
 

MoodMe provides Emotion Analytics, Gender, Age & Ethnicity detection, Face Identification and AR Filters for any App and Game.
MoodMe’s Foundation is unbiased AI and privacy.
90 Customers: FIFA, Qatar Airways, Gucci, Stanford, Wellbeing, Educational & Sports Apps & Games. 
2 US patents. Research in AI with Texas A&M and UMONS.
Our Investors include Silicon Valley & EU business angels.

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Walga (Wallonia Games Association)
 

We promote, network and represent Wallonia videogames stakeholders like game developers, e-sport, gamification. We are part of 
@belgian_games

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